AimBench

How to actually improve your aim

Here's the honest version: gear sets your ceiling, training raises your floor. A dialed-in setup removes the things holding you back — latency, overshoot, a surface that fights you — but the aim itself is trained. Fix the hardware once (that's what AimBench is for), then put in the reps.

Pick an aim trainer

Both work. Aim Labs is free and a gentler start; Kovaaks has the deeper scenario library most pros use. Whichever you pick, consistency beats the choice — 15 focused minutes daily beats a two-hour binge once a week.

Follow a benchmark, not a vibe

Clicking through random scenarios feels productive but drifts. A benchmark fixes the scenarios, gives you a score to beat and a rank tier, and tells you honestly where your aim sits and what to train next. Two we rate:

Grab the Viscose Benchmarks sheet (File → Make a copy): it sorts scenarios by skill — control tracking, reactive tracking, flick tech, dynamic clicking — with score thresholds across its rank tiers (Wool up to Viscose). Pick the category that matches your weakness, train to the next tier, then move on. It pairs perfectly with the “train your weakness” rule below.

A simple weekly routine

  • Warm up (5 min): a smoothness/tracking scenario to load the motion, not to score.
  • Train your weakness (10 min): tracking players drill flicks; flick players drill tracking. Train the thing you avoid.
  • Play with intent: carry one cue into real matches (e.g. “pre-aim common angles”). Reps in-game count.
  • Don't sens-hop: changing cm/360 resets muscle memory. Pick one (the converter keeps it consistent across games) and stick with it for weeks.

Settings that genuinely matter

  • One consistent cm/360 — the single biggest lever. Find it, keep it everywhere.
  • Stable high FPS at or above your refresh — frame consistency > peak numbers.
  • A surface matched to your style — control for flicks, speed for tracking. AimBench flags mismatches.
  • Raw input / no acceleration — every input should map 1:1 to the same flick.

Run your rig through the AimBench dashboard first to clear the hardware bottlenecks — then the only variable left is reps.

Open the full calculator → tune DPI, friction & bottlenecks